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TERRENCE GAN

Game Programmer, UOWMKDU Graduate

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GAS Demo

Modification to Unreal's First Person Template to familiarize myself with the Gameplay Ability System. Player can move with WASD, and look and shoot with the mouse. Wood blocks will burn when shot and turn into orange blocks.

Unreal Engine 5

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EIDemo

Microproject made to familiarize myself with Unreal Engine's Enhanced Input system. Player can move with WASD, Space, Shift and Ctrl.

Unreal Engine 5

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Unreal Test

Earlier miniproject made to familiarize myself with Unreal Engine 5 in general. Player can move the camera with 8, 4, 6, 2, +, - and 5 numpad keys.

Unreal Engine 5

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OverThrone

Unity

Isometric Turn-based Strategy game made in Unity. The player plays as four heroes attempting to take their homeland back from an evil cult.

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Made in a team for Final Year Project, I created the enemy AI.

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Evolution

Unity

An action game for mobile where the player takes the role of a wild beast, fighting back against human settlers and invaders.

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Made in a group for Game Project Studio, I worked on Enemy AI, Enemy movement and combat.

SKILLS/EDUCATION

SKILLS

  • Java

  • Unity

    • C# scripting

  • Unreal (Learning)​

  • GIMP

  • Audacity​​​

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EDUCATION

Asia Pacific University

- Diploma in Information and Communication Technology (with Specialism in Interactive Technology)

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UOWMKDU

- Bachelor's Degree in Game Development (Hons)
 - Game Programming

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Previous Projects

The above projects are more recent works from group projects or self-study. For older, solo projects, check the Older Projects page.

CONTACT INFO

019-577-9709

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©2022 by Terrence Gan. Created with Wix.com

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